The fearsome hobranx has been known to defeat many of its enemies by merely walking over them. To be able to ‘walk over’ something indicates an easy victory or, loosely used, a far superior option.
The Bohrian Wyrm Bird is a scavenger avian that imitates human language quite effectively. It sometimes forms a codependent relationship with various predators, by luring in humans with its imitative abilities. The predator slays the human and later the Wyrm bird scavenges the bones. Often predators will allow the bird to scavenge before they are even finished. Apparently, they understand and appreciate the bird’s abilities in the hunting process enough to allow them to dine without waiting.
These pale-skinned fruits are grown in humid caverns by the light of phosphorescent lichens. They have a sweet, but fairly bland flavor. A variation of the melon is the spotted kwanjii which can be grown only in certain soils. It has a stronger, more earthy flavor which some enjoy and others detest. The spotted kwanjii is often used in certain brews.
Thelna who has some renown for her skills with the javelin as well as her beauty, which is not detracted from by her crooked nose, is a companion wife of Orbrium Meln who participated in the defense of Shepherd’s Gate in the invasion of the winged pesthules, as related in Strange Gods of the Dire Planet. Thelna is fourth wife to Orson Meln, and has three daughters and one son.
This elfin-featured and brown-haired warrior is the same Elta Eulis who fought at Shepherd’s Gate and was crushed beneath the fallback gate. She was rescued by Naegrik and Orbrium Meln who lifted the gate from her. Later her broken ribs were healed by an ancient device provided by Orja Gath of the triumvirate of the Technopriests. See Lost Tribes of the Dire Planet for details.
This expression is derived from a popular dice game called Rattle Bones. Rattle Bones is played with five eight-sided dice carved with various symbols and runes. Traditionally these dice were carved from bones of the enemy, though they are sometimes carved from wood or even stone. Originally some priests or shaman of Galbran and pagan tribes used these dice for divination and when all dice turned to show a skull, that was considered to be a sign of death, and became known as “death’s throw.” Often this meant that prisoners would be killed or sacrificed instead of meeting some slightly less horrible fate. Sometimes a shaman who was doing a divination would conceal dire prognostications by using a sleight of hand to change or spirit away the sign of the skull, and from this comes the phrase ‘sleighting the skull,’ which means to hide a hard truth. On the other hand, the phrase ‘calling a skull a skull’ means to tell the hard truth despite the consequences.
As newly-appointed Chief Councilman, Garvey Dire has outlawed dueling as a way to resolve disagreements among Muvari, but the practice still persists. ‘Striking blades’ indicates a challenge to a duel. ‘To the third blood’ indicates that when one party has been injured three times the duel will be over and the party with three wounds will be declared the loser. About half the time, duels to the ‘third blood’ end in a fatality. A ‘striking of blades to the final blood’ indicates that a duel will be fought to the death.